Top 100 Video Games of All Time

Author  by  Down East & Out  in 
Best Games of All Time

Games matter for different reasons: a clear rule, a memorable world, a new way to tell a story, or an idea that other developers build on. This ranking weighs design and influence across generations and regions.

A strong list gives each choice a reason. Some games make a simple rule compelling; others build worlds worth returning to, change a genre, or offer new ways to play together. This ranking spans generations and regions instead of treating early North American releases as the whole history of games.

The order reflects design and influence, not sales or personal favorites. Short arcade games, long role-playing campaigns, and quiet exploration games appear together because they offer different kinds of play. Release years refer to the first release when known; international launch dates and localized names may differ.

How the list is weighted

  • Play that still communicates: the rules remain legible and satisfying without needing nostalgia to explain them.
  • Design identity: the game has a recognizable structure, rhythm, or point of view.
  • Reach: it crossed platforms, languages, communities, or generations.
  • Influence: later games borrowed a technique, expectation, or format it helped make familiar.
  • Completeness: the work’s central systems support one another rather than resting on a single memorable feature.

These measures do not reward scale by itself. A huge map can be empty, and a small game can feel complete. The ranking is subjective; the brief notes explain why each game appears where it does.

100 games that shaped the medium

100 games ranked Search by title, genre, or design idea.
100 games
The 100 best games of all time, ranked with release year, genre label, and a short description.
Rank Game Why it matters
01
Tetris
1984 Puzzle PD
A pure puzzle of pressure and space.
02
Super Mario Bros.
1985 Platformer PD
A first level that teaches by play.
03
The Legend of Zelda: Breath of the Wild
2017 Action-adventure PD
An open world built for experiments.
04
Doom
1993 FPS PD
Speed, combat, sharing, and modding.
05 A sandbox for building and survival.
06
Pac-Man
1980 Arcade PD
Enemy patterns turn each chase into a route-planning puzzle.
07
Grand Theft Auto III
2001 Action-adventure PD
A city for authored and free play.
08
Final Fantasy VII
1997 JRPG PD
A cinematic RPG with global reach.
09
The Legend of Zelda: Ocarina of Time
1998 Action-adventure PD
A touchstone for 3D adventure controls.
10
Dark Souls
2011 Action RPG PD
Patient combat in a connected world.
11
Super Mario 64
1996 Platformer PD
A model for expressive 3D movement.
12
Street Fighter II
1991 Fighting PD
Matchups with room for mastery.
13
The Legend of Zelda
1986 Action-adventure PD
A console quest shaped by secrets.
14
Half-Life
1998 FPS PD
A story staged without constant cuts.
15
Chrono Trigger
1995 JRPG PD
A compact RPG with lasting choices.
16
Portal 2
2011 Puzzle PD
Spatial puzzles with precise comic timing.
17
Super Metroid
1994 Metroidvania
Abilities turn backtracking into discovery.
18
The Sims
2000 Life sim
A sandbox for player-made stories.
19
World of Warcraft
2004 MMORPG WTFPL ? Aphax
A persistent world for group progress.
20
Red Dead Redemption 2
2018 Action-adventure PD
Frontier detail in a measured story.
21
Space Invaders
1978 Arcade PD
Escalating formations and score pressure.
22
Ms. Pac-Man
1982 Arcade
A maze with changing enemy patterns.
23
Donkey Kong
1981 Platformer PD
Platform hazards and character drama.
24
Super Mario World
1990 Platformer PD
Exploration built into precise platforming.
25
Metal Gear Solid
1998 Stealth PD
Stealth, cinema, and eccentric detail.
26
Resident Evil
1996 Survival horror PD
Puzzles and scarcity define survival horror.
27
Resident Evil 4
2005 Survival horror
A new grammar for third-person action.
28
Sid Meier’s Civilization
1991 Strategy
An empire built one turn at a time.
29
StarCraft
1998 Strategy PD
Asymmetric factions and competitive RTS.
30
Age of Empires II
1999 Strategy PD
Historical campaigns and economic choices.
31
Pokémon Red and Blue
1996 JRPG
Trading makes collecting social.
32
Super Mario Kart
1992 Racing PD
Racing designed for friendly rivalry.
33
Animal Crossing
2001 Life sim
Real-time routines and gentle creativity.
34
Metroid Prime
2002 First-person adventure
First-person exploration with a puzzle map.
35
Halo: Combat Evolved
2001 FPS PD
Console FPS built around co-op and arenas.
36
GoldenEye 007
1997 FPS
Split-screen shooting and stealth.
37
Quake
1996 FPS
3D play, network matches, and mods.
38
Command & Conquer
1995 Strategy PD
Fast missions and clear battlefield signals.
39
Warcraft III: Reign of Chaos
2002 Strategy
Custom maps and hero-led strategy.
40
Ultima IV: Quest of the Avatar
1985 Role-playing
Virtue as a character system.
41
Rogue
1980 Roguelike
Procedural dungeons and permanent loss.
42
Rogue Legacy
2013 Roguelike
Failure across generations becomes progress.
43
Hades
2020 Roguelike PD
Action, character, and repeated runs.
44 Precise platforming with human stakes.
45
Journey
2012 Action-adventure PD
A brief anonymous social journey.
46
Shadow of the Colossus
2005 Action-adventure PD
Scale and landscape with emotional weight.
47
Outer Wilds
2019 Puzzle
Knowledge opens the solar system.
48
Disco Elysium
2019 Role-playing CC0
Role-play through dialogue and thought.
49
Baldur’s Gate II: Shadows of Amn
2000 Role-playing PD
Party tactics with dense character writing.
50
The Elder Scrolls V: Skyrim
2011 Open-world RPG PD
A flexible fantasy world for wandering.
51
Mass Effect 2
2010 Role-playing PD
Squad bonds in a science-fiction RPG.
52
Dragon Quest III
1988 JRPG
Flexible jobs in a defining console RPG.
53
Final Fantasy VI
1994 JRPG PD
An ensemble and a shifting conflict.
54
Final Fantasy X
2001 JRPG PD
A directed journey with turn-based combat.
55
NieR: Automata
2017 JRPG PD
Perspective shifts as part of the story.
56
Monster Hunter: World
2018 Action RPG PD
Cooperative hunts reward monster knowledge.
57
Street Fighter III: Third Strike
1999 Fighting
Parries and precision make spectacle playable.
58
Super Smash Bros. Melee
2001 Fighting PD
Movement depth in a party fighter.
59
Mortal Kombat
Digitized fighters and cultural controversy.
60
Dance Dance Revolution
1998 Rhythm PD
Dance made into a rhythm interface.
61
Wii Sports
2006 Sports PD
Motion play for a shared living room.
62
Guitar Hero
2005 Rhythm PD
Songs become playable performances.
63
Rock Band
2007 Rhythm PD
A cooperative band game designed for shared home play.
64
FIFA 98: Road to World Cup
1997 Sports
Football and club culture across markets.
65
Pro Evolution Soccer 6
2006 Sports PD
Passing feel takes center stage.
66
SimCity 2000
1993 City builder PD
A city plan as a layered system.
67
The Oregon Trail
1971 Simulation
Travel choices became classroom memory.
68
Myst
1993 Puzzle PD
A quiet world of CD-ROM puzzles.
69
Prince of Persia
1989 Platformer PD
Fluid movement for platforming.
70
Castlevania: Symphony of the Night
1997 Metroidvania PD
Exploration transforms side-scrolling action.
71
Final Fantasy XIV
2013 MMORPG PD
An online RPG rebuilt as a shared story.
72
League of Legends
2009 MOBA PD
Team roles shape a competitive MOBA.
73
Dota 2
2013 MOBA PD
Strategy built for player and spectator.
74
Counter-Strike
2000 FPS PD
Short rounds make information valuable.
75
Fortnite
2017 Battle royale PD
Building and battle royale in a live space.
76
Among Us
2018 Social deduction PD
Hidden roles make talk the main mechanic.
77
Stardew Valley
2016 Life sim
Farming and friendship become routine.
78
Spelunky
2008 Roguelike PD
Consistent rules in shifting levels.
79
Katamari Damacy
2004 Action-adventure PD
A surreal mechanic with perfect logic.
80
Okami
2006 Action-adventure PD
Brushwork connects style and mechanics.
81
BioShock
2007 FPS PD
A shooter shaped by moral tension.
82
Deus Ex
2000 Immersive sim PD
Multiple routes make builds expressive.
83
Thief: The Dark Project
1998 Stealth
Sound and shadow create stealth.
84
Silent Hill 2
2001 Survival horror PD
Psychological dread over constant combat.
85
Left 4 Dead
2008 FPS
Co-op survival with adaptive pacing.
86
Monster Train
2020 Deckbuilder
Deck strategy across layered battle lanes.
87
Into the Breach
2018 Tactical strategy PD
Tactical puzzles with visible enemy intent.
88
XCOM: Enemy Unknown
2012 Tactical strategy
Squad tactics with campaign risk.
89
Fire Emblem: Three Houses
2019 Tactical strategy PD
Character bonds around tactical combat.
90
It Takes Two
2021 Co-op adventure
New cooperative verbs in every chapter.
91
Grim Fandango
1998 Adventure PD
A comic adventure in a distinct world.
92
Return of the Obra Dinn
2018 Puzzle
Deduction is the entire interface.
93
What Remains of Edith Finch
2017 Adventure
Playable stories shaped around distinct lives.
94
Kerbal Space Program
2015 Simulation
Engineering through failure and physics.
95
Microsoft Flight Simulator
2020 Simulation PD
A world-scale flight simulation.
96
Asteroids
1979 Arcade PD
Vector movement and arcade survival.
97
Frogger
1981 Puzzle PD
Timing and traffic in a compact puzzle.
98
Virtua Fighter 2
1994 Fighting PD
3D space for fighting-game timing.
99
ICO
2001 Action-adventure CC BY-SA 3.0 ? PeaceToDaCipher
Quiet storytelling through architecture.
100
Bloodborne
2015 Action RPG PD
Aggressive recovery in gothic action combat.
0 A.D. real-time strategy gameplay with a Spartan settlement
0 A.D. real-time strategy gameplay with a Spartan settlement

What the ranking says about great design

The top positions favor games whose rules can be taught through action. Tetris explains danger with the board itself. Super Mario Bros. demonstrates speed, jumping, and reward in the opening minutes. Breath of the Wild gives objects consistent properties, so a player can test a plan instead of waiting for a designer’s one approved solution. This clarity is not the same as simplicity: each of these games leaves room for skill to grow.

Long-form games earn their place through a different promise. Final Fantasy VII, World of Warcraft, The Elder Scrolls V: Skyrim, and Red Dead Redemption 2 give players time to inhabit characters or places. Their size matters only when the world has a readable identity, worthwhile choices, and a pace that supports attention. A vast map without meaningful routes is just distance.

Competition and cooperation are also part of the medium’s history. Street Fighter II turns character knowledge into a conversation between opponents; Counter-Strike makes a short round carry team-wide consequences; It Takes Two builds every major challenge around shared action. These games show why “best” cannot mean “most content.” The social structure is itself the design.

Original versions and later releases

Platform access also changes over time. Original versions may be unavailable, altered in re-releases, or tied to hardware that is difficult to maintain. A remake can preserve a story while changing combat, pacing, or visual style; a port may keep the mechanics while adding new control options. When the original form matters to a question about design, identify the release being discussed rather than treating every edition as identical.

A game's place on the list is not a recommendation for every player. Older controls, strict timing, or vanished multiplayer communities can make a classic difficult to play now. A remake may suit some players better. The ranking records design and historical influence while leaving room to disagree.

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